Game development
Mobile and web games
Gameplay, art, backend, leaderboards, in-app purchases. From prototype to a store-ready build.
Pazl Run — tap, jump, munch.
Our little piece jumps over bugs and eats pixels for breakfast. One tap (or Space) to jump. Beat the board
It’s live — try it right here, nothing saved.
Synapse — built and operated by Pazl.
A puzzle game that trains fast thinking. The same team that ships client games ships its own.
Games that get played — and paid.
Playable prototype in 2 weeks — feel the core loop before funding the full build
Monetization designed in — ads, IAP or hybrid, planned with the gameplay
Soft-launch & metrics — retention and CPI tested before you scale spend
LiveOps-ready — events, seasons and remote config so the game earns after launch
Gamified brand apps — turn your loyalty program into something people open for fun
Full ownership of code & assets — engine project and art sources are yours
From first message to launch.
Tell us what needs to work
Share the goal, the users and any systems you already use. A short message is enough to start.
Agree the scope and quote
We define the first release, responsibilities, price and delivery plan before development begins.
Review the build
You see the agreed screens and working flows as the project develops. Changes are assessed before extra work starts.
Launch and hand over
We prepare the release, test the agreed flows and hand over the project as set out in your agreement.